iRacing new tyre modelling

iRacing, the motorsport simulator, has recently added deformable mesh simulation of the tyre to its platform, putting it on par with Reactor 2, which was initially the only motorsport simulator to offer this feature. This advancement is a result of iRacing's continuous investment in its product and teams. Over the past year, the company has hired talented and experienced new developers, including former members of Slightly Mad Studios, to bring their experience and fresh ideas to the platform.

The iRacing team is currently working on making the driving and racing experience more realistic, especially with regard to dirt and oval racing. A full review and refresh of the dirt oval racing is underway, with the goal of making the cars feel more connected to the track and more realistic. The dynamic track surface, tires, physics, dirt, water, etc. is a complicated and time-consuming project, but the team is making progress. The engineers are also working on making improvements to the pavement oval racing.

Additionally, iRacing is adding rain and a new dynamic weather system to the platform, which is a massive project in the works. The goal is to release this feature this year, but the company is still pushing to get it done to their expectations. The tire model, which is the most sophisticated and in-depth model in the industry, is also constantly being worked on to improve all forms of racing. The tire model is a collection of sub-models, and while most of these sub-models work well, some could be better. iRacing is working on improving these sub-models, including the contact patch model, rolling drag, speed of deformation, tire relaxation, etc. to make the tire behavior more realistic.

Overall, iRacing is working hard to improve the racing experience and make it more enjoyable and realistic for its members.

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